"use strict";
cc._RF.push(module, '3098c6TKDtJqbW0xn3jRFaN', 'UISystem');
// scripts/Game/System/UISystem.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
var PageBase_1 = require("../Base/PageBase");
var SystemBase_1 = require("../Base/SystemBase");
var MainRoot_1 = require("../MainRoot");
var UISystem = /** @class */ (function (_super) {
    __extends(UISystem, _super);
    function UISystem() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.m_BundleName = 'gameBundle';
        _this.m_loadingPage = [];
        _this.systemName = "页面系统";
        _this.pageMap = {};
        return _this;
    }
    Object.defineProperty(UISystem.prototype, "Bundle", {
        get: function () {
            return cc.assetManager.getBundle(this.m_BundleName);
        },
        enumerable: false,
        configurable: true
    });
    UISystem.prototype.SystemInit = function () {
        _super.prototype.SystemInit.call(this);
    };
    UISystem.prototype.OpenPage = function (pageName, prams) {
        return __awaiter(this, void 0, void 0, function () {
            var _this = this;
            return __generator(this, function (_a) {
                // this.Log("尝试打开", pageName);
                if (this.pageMap[pageName]) {
                    // this.Log("从隐藏打开", pageName);
                    this.pageMap[pageName].node.active = true;
                    // this.pageMap[pageName].node.zIndex = this.pageMap[pageName].node.parent.childrenCount;
                    this.pageMap[pageName].OnPageOpen(prams);
                    return [2 /*return*/];
                }
                this.m_loadingPage.push(pageName);
                return [2 /*return*/, new Promise(function (resolve, reject) {
                        MainRoot_1.default.frameBundle.load("Page/" + pageName, function (err, prefab) { return __awaiter(_this, void 0, void 0, function () {
                            var page, com, index;
                            return __generator(this, function (_a) {
                                switch (_a.label) {
                                    case 0:
                                        if (err) {
                                            reject(err);
                                            console.error("页面加载错误", err);
                                            return [2 /*return*/];
                                        }
                                        PageBase_1.default.isPlaySound = false;
                                        page = cc.instantiate(prefab);
                                        com = page.getComponent(PageBase_1.default);
                                        if (!com) {
                                            this.Warn("页面没有挂载脚本!!!", pageName);
                                            resolve(null);
                                            return [2 /*return*/];
                                        }
                                        this.pageMap[pageName] = com;
                                        com.pageName = pageName;
                                        // let name : string = 'UILayer';
                                        MainRoot_1.default.UIRoot.addChild(page);
                                        return [4 /*yield*/, com.OnPageOpen(prams)];
                                    case 1:
                                        _a.sent();
                                        index = this.m_loadingPage.indexOf(pageName);
                                        if (index > -1) {
                                            this.m_loadingPage.splice(index);
                                        }
                                        resolve(com);
                                        return [2 /*return*/];
                                }
                            });
                        }); });
                    })];
            });
        });
    };
    UISystem.prototype.HidePage = function (pageName) {
        if (this.pageMap[pageName]) {
            this.pageMap[pageName].HidePage();
            // this.pageMap[pageName].OnPageClose();
        }
    };
    UISystem.prototype.ShowPage = function (pageName) {
        if (this.pageMap[pageName]) {
            this.pageMap[pageName].ShowPage();
            // this.pageMap[pageName].OnPageClose();
        }
    };
    UISystem.prototype.ClosePage = function (pageName) {
        if (this.pageMap[pageName]) {
            this.pageMap[pageName].OnPageClose();
            this.pageMap[pageName] = null;
        }
    };
    UISystem.prototype.CloseAllPage = function () {
        for (var key in this.pageMap) {
            if (Object.prototype.hasOwnProperty.call(this.pageMap, key)) {
                var element = this.pageMap[key];
                if (element) {
                    element.OnPageClose();
                }
            }
        }
        this.pageMap = {};
    };
    return UISystem;
}(SystemBase_1.default));
exports.default = UISystem;

cc._RF.pop();